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    <title>BDSM Comics</title>
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    <description>Comics as a medium for power and restraint: the underground years, the censorship fights, the European album tradition, the webcomic era, and a working craft guide for making your own.</description>
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    <lastBuildDate>Sat, 12 Sep 2026 12:36:58 GMT</lastBuildDate>
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      <title>The vertical scroll and what it did to the page</title>
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      <description>Vertical scroll comics came out of Korean portals in 2003, not out of the American web. What the format removed, what it added, and why adult work sits awkwardly on the platforms that made it standard.</description>
      <pubDate>Fri, 11 Sep 2026 17:50:25 GMT</pubDate>
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      <title>Forty six pages in colour: the album format</title>
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      <description>The 48 page comic album explained: why the extent is 46 or 48, what a fixed length does to a story, how colour was applied on blue line proofs, and when the colourist finally got a credit.</description>
      <pubDate>Thu, 10 Sep 2026 16:10:05 GMT</pubDate>
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      <title>Turning the page</title>
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      <description>A sample page whose bottom right panel is built as a question rather than an answer, using the half second of the page turn as the only unspoiled moment the format offers.</description>
      <pubDate>Thu, 10 Sep 2026 12:59:29 GMT</pubDate>
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      <title>Staging a scene so the reader stays oriented</title>
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      <description>Staging a comic scene: establishing the space once, keeping the axis, choosing shot distance for meaning, and the small continuity errors that make a reader re read a page.</description>
      <pubDate>Tue, 08 Sep 2026 13:16:08 GMT</pubDate>
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      <title>Dialogue in comics</title>
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      <description>Dialogue in comics that earns its space: the word budget per panel, why a line should never describe the drawing, how characters get separable voices, and when to say nothing.</description>
      <pubDate>Mon, 07 Sep 2026 17:32:16 GMT</pubDate>
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      <title>The magazine loophole: where the Code pushed adult comics</title>
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      <description>Black and white comics magazines were the Code era escape route: Mad in 1955, Warren from 1964, Marvel from 1971. The exemption was never about colour, it was about which shelf the thing was racked on.</description>
      <pubDate>Mon, 07 Sep 2026 12:49:24 GMT</pubDate>
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      <title>The magazines that paid for the albums</title>
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      <description>Bande dessinée magazines ran the serial first and the album second: Spirou, Tintin, Pilote, then the adult wave of the 1970s. How prepublication paid cartoonists, and what happened when the magazines closed.</description>
      <pubDate>Sat, 05 Sep 2026 14:42:21 GMT</pubDate>
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      <title>The nine panel grid</title>
      <link>https://bdsm-comics.net/panels/the-nine-panel-grid</link>
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      <description>A sample page ruled as nine identical panels, with a locked camera and almost nothing moving, showing how a strict grid slows a scene down to something close to real time.</description>
      <pubDate>Fri, 04 Sep 2026 17:45:22 GMT</pubDate>
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      <title>Six panel hold</title>
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      <description>A sample page built as a plain six panel grid, where nothing about the layout changes for the whole page, and the refusal to change is what creates the pressure.</description>
      <pubDate>Thu, 03 Sep 2026 15:47:23 GMT</pubDate>
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      <title>Panel borders, bleed and the shape of the frame</title>
      <link>https://bdsm-comics.net/craft/panel-borders-and-bleed</link>
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      <description>What panel borders and bleed do to a reader: border weight as a voice, borderless panels for memory and interiority, inset panels, and why a bleed removes the edge of the world.</description>
      <pubDate>Wed, 02 Sep 2026 16:07:03 GMT</pubDate>
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      <title>Pacing a scene across pages</title>
      <link>https://bdsm-comics.net/craft/pacing-a-scene-across-pages</link>
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      <description>Pacing a scene in comics from the script side: what a scene has to change, budgeting pages before you thumbnail, entering late and leaving early, and where a scene should break.</description>
      <pubDate>Mon, 31 Aug 2026 12:53:26 GMT</pubDate>
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      <title>Line weight and spotting blacks</title>
      <link>https://bdsm-comics.net/craft/line-weight-and-spotting-blacks</link>
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      <description>Comic line weight explained: heavy contours against light interiors, weight as depth, why black and white pages need blacks planned before they are drawn, and how print changes the line.</description>
      <pubDate>Sun, 30 Aug 2026 14:38:19 GMT</pubDate>
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      <title>Lettering and the reading order</title>
      <link>https://bdsm-comics.net/craft/lettering-and-the-reading-order</link>
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      <description>Comic lettering basics that fix the reading order: balloon placement as pacing, tail direction, captions versus dialogue, and simple typographic hygiene.</description>
      <pubDate>Sat, 29 Aug 2026 18:38:19 GMT</pubDate>
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      <title>The silent panel</title>
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      <description>A sample page where a single wordless panel carries the emotional turn, showing what happens to reading speed and to a drawing when the balloons are taken away.</description>
      <pubDate>Sat, 29 Aug 2026 14:52:26 GMT</pubDate>
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      <title>Drawing hands, and what they tell the reader</title>
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      <description>Drawing hands in comics: the block and wedge construction, gesture before detail, why hands read as intention, and the four or five hand shapes a whole book actually needs.</description>
      <pubDate>Sat, 29 Aug 2026 14:47:23 GMT</pubDate>
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      <title>Drawing expression and body language</title>
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      <description>Drawing facial expressions comics readers believe: eyes and mouth working apart, what shoulders and hands carry, and why ambiguity is a craft failure.</description>
      <pubDate>Thu, 27 Aug 2026 18:32:16 GMT</pubDate>
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      <title>Comics censorship after the Code</title>
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      <description>Comics censorship today runs through retailers, app stores, payment processors and import law, a chain of private gatekeepers that replaced one committee.</description>
      <pubDate>Sat, 22 Aug 2026 15:21:10 GMT</pubDate>
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      <title>Underground comix and the first adult comics market</title>
      <link>https://bdsm-comics.net/history/underground-comix-and-adult-work</link>
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      <description>How the late 1960s underground wave put adult comics in head shops instead of on newsstands, why that put them outside the Comics Code, what creator ownership meant in practice, and the two things that killed the market.</description>
      <pubDate>Fri, 21 Aug 2026 12:02:01 GMT</pubDate>
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      <title>The wide beat</title>
      <link>https://bdsm-comics.net/panels/the-wide-beat</link>
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      <description>A sample page with two dense tiers separated by one full width panel, showing how a single wide frame reads as a pause and resets the reader after a fast exchange.</description>
      <pubDate>Thu, 20 Aug 2026 15:51:25 GMT</pubDate>
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      <title>Preparing a comic for print</title>
      <link>https://bdsm-comics.net/craft/preparing-a-comic-for-print</link>
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      <description>Printing a comic book without a reprint: page counts in multiples, bleed and trim, resolution for line art, black that stays black, binding choices, and the proof copy that catches everything.</description>
      <pubDate>Sun, 16 Aug 2026 13:08:04 GMT</pubDate>
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      <title>The European album tradition and adult comics</title>
      <link>https://bdsm-comics.net/history/european-album-tradition</link>
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      <description>How European adult comics kept a bookshop shelf: the album format, magazine prepublication, the adult imprints of the 1970s, and a market with no single gate.</description>
      <pubDate>Wed, 12 Aug 2026 14:18:09 GMT</pubDate>
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      <title>Adult webcomics and the platform era</title>
      <link>https://bdsm-comics.net/history/webcomics-and-the-platform-era</link>
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      <description>An adult webcomics history: the open web removed the distributor, reader subscriptions replaced ads, and payment processors became the effective censor.</description>
      <pubDate>Sat, 08 Aug 2026 12:19:09 GMT</pubDate>
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      <title>Where adult comics can live</title>
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      <description>Publishing adult comics now: your own site, subscription platforms, print on demand and conventions, what each will host, and why you own the archive.</description>
      <pubDate>Tue, 04 Aug 2026 18:02:01 GMT</pubDate>
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      <title>Panel rhythm and the turn</title>
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      <description>Pacing a comics page: why panel count is not the same as beat, how the gutter does the work, what to do about a reader who can already see the bottom right panel, and how tension is built by withholding rather than by drawing harder.</description>
      <pubDate>Thu, 30 Jul 2026 18:07:03 GMT</pubDate>
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      <title>Writing consent into the story</title>
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      <description>The hardest writing problem in the genre: showing that both characters chose the dynamic, on the page, without stopping the story for a contract scene. Negotiation as characterisation, a check in that fits in three panels, and why coercion written as titillation reads badly now.</description>
      <pubDate>Sun, 26 Jul 2026 13:12:06 GMT</pubDate>
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      <title>The Comics Code years, and what adult comics did instead</title>
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      <description>The Comics Code Authority of 1954: what prompted it, what it ruled out in practice, why a private agreement with no legal force worked so well as a distribution gate, and how adult comics survived by leaving the newsstand entirely.</description>
      <pubDate>Wed, 22 Jul 2026 14:09:04 GMT</pubDate>
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      <title>How adult comics were sold, channel by channel</title>
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      <description>How adult comics were sold, channel by channel: newsstand, head shop, direct market, mail order and the web, and who could refuse a title at each stage.</description>
      <pubDate>Sat, 18 Jul 2026 16:23:11 GMT</pubDate>
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